Wednesday, November 30, 2016

Games Review 2016 Wikipedia

A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.[1] Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.

Attested as early as 2600 BC,[2][3] games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.[4]

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Contents


    1 Definitions
        1.1 Ludwig Wittgenstein
        1.2 Roger Caillois
        1.3 Chris Crawford
        1.4 Other definitions
    2 Gameplay elements and classification
        2.1 Tools
        2.2 Rules
        2.3 Skill, strategy, and chance
        2.4 Single-player games
    3 Types
        3.1 Sports
            3.1.1 Lawn games
        3.2 Tabletop games
            3.2.1 Dexterity and coordination games
            3.2.2 Board games
            3.2.3 Card games
            3.2.4 Dice games
            3.2.5 Domino and tile games
            3.2.6 Pencil and paper games
            3.2.7 Guessing games
        3.3 Video games
            3.3.1 Online games
        3.4 Role-playing games
        3.5 Business games
        3.6 Simulation
    4 See also
    5 References
    6 Further reading

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Definitions

    Look up game in Wiktionary, the free dictionary.
Ludwig Wittgenstein

Ludwig Wittgenstein was probably the first academic philosopher to address the definition of the word game. In his Philosophical Investigations,[5] Wittgenstein argued that the elements of games, such as play, rules, and competition, all fail to adequately define what games are. From this, Wittgenstein concluded that people apply the term game to a range of disparate human activities that bear to one another only what one might call family resemblances. As the following game definitions show, this conclusion was not a final one and today many philosophers, like Thomas Hurka, think that Wittgenstein was wrong and that Bernard Suits' definition is a good answer to the problem. [6]
Children's Games, 1560, Pieter Bruegel the Elder
Roger Caillois

French sociologist Roger Caillois, in his book Les jeux et les hommes (Games and Men),[7] defined a game as an activity that must have the following characteristics:

    fun: the activity is chosen for its light-hearted character
    separate: it is circumscribed in time and place
    uncertain: the outcome of the activity is unforeseeable
    non-productive: participation does not accomplish anything useful
    governed by rules: the activity has rules that are different from everyday life
    fictitious: it is accompanied by the awareness of a different reality

Chris Crawford


Computer game designer Chris Crawford, founder of The Journal of Computer Game Design, has attempted to define the term game[8] using a series of dichotomies:

    Creative expression is art if made for its own beauty, and entertainment if made for money.
    A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.
    If no goals are associated with a plaything, it is a toy. (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge.
    If a challenge has no "active agent against whom you compete," it is a puzzle; if there is one, it is a conflict. (Crawford admits that this is a subjective test. Video games with noticeably algorithmic artificial intelligence can be played as puzzles; these include the patterns used to evade ghosts in Pac-Man.)
    Finally, if the player can only outperform the opponent, but not attack them to interfere with their performance, the conflict is a competition. (Competitions include racing and figure skating.) However, if attacks are allowed, then the conflict qualifies as a game.

Crawford's definition may thus be rendered as[original research?]: an interactive, goal-oriented activity made for money, with active agents to play against, in which players (including active agents) can interfere with each other.
Other definitions

    "A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome." (Katie Salen and Eric Zimmerman)[9]
    "A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in the pursuit of a goal." (Greg Costikyan)[10] According to this definition, some "games" that do not involve choices, such as Chutes and Ladders, Candy Land, and War are not technically games any more than a slot machine is.
    "A game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context." (Clark C. Abt)[11]
    "At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome." (Elliot Avedon and Brian Sutton-Smith)[12]
    "A game is a form of play with goals and structure." (Kevin J. Maroney)[13]
    "to play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation is to make possible such activity." (Bernard Suits)[14]
    "When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation." (Jane McGonigal)[15]
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Gameplay elements and classification


Games can be characterized by "what the player does."[8] This is often referred to as gameplay. Major key elements identified in this context are tools and rules that define the overall context of game.
Tools
A selection of pieces from different games. From top: Chess pawns, marbles, Monopoly tokens, dominoes, Monopoly houses, jacks and draughts pieces.

Games are often classified by the components required to play them (e.g. miniatures, a ball, cards, a board and pieces, or a computer). In places where the use of leather is well established, the ball has been a popular game piece throughout recorded history, resulting in a worldwide popularity of ball games such as rugby, basketball, football, cricket, tennis, and volleyball. Other tools are more idiosyncratic to a certain region. Many countries in Europe, for instance, have unique standard decks of playing cards. Other games such as chess may be traced primarily through the development and evolution of its game pieces.

Many game tools are tokens, meant to represent other things. A token may be a pawn on a board, play money, or an intangible item such as a point scored.

Games such as hide-and-seek or tag do not utilise any obvious tool; rather, their interactivity is defined by the environment. Games with the same or similar rules may have different gameplay if the environment is altered. For example, hide-and-seek in a school building differs from the same game in a park; an auto race can be radically different depending on the track or street course, even with the same cars.
Rules

Whereas games are often characterized by their tools, they are often defined by their rules. While rules are subject to variations and changes, enough change in the rules usually results in a "new" game. For instance, baseball can be played with "real" baseballs or with wiffleballs. However, if the players decide to play with only three bases, they are arguably playing a different game. There are exceptions to this in that some games deliberately involve the changing of their own rules, but even then there are often immutable meta-rules.

Rules generally determine turn order, the rights and responsibilities of the players, and each player’s goals. Player rights may include when they may spend resources or move tokens. Common win conditions are being first to amass a certain quota of points or tokens (as in Settlers of Catan), having the greatest number of tokens at the end of the game (as in Monopoly), or some relationship of one’s game tokens to those of one’s opponent (as in chess's checkmate).
Skill, strategy, and chance
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A game’s tools and rules will result in its requiring skill, strategy, luck, or a combination thereof, and are classified accordingly.


Games of skill include games of physical skill, such as wrestling, tug of war, hopscotch, target shooting, and stake, and games of mental skill such as checkers and chess. Games of strategy include checkers, chess, go, arimaa, and tic-tac-toe, and often require special equipment to play them. Games of chance include gambling games (blackjack, mah-jongg, roulette, etc.), as well as snakes and ladders and rock, paper, scissors; most require equipment such as cards or dice. However, most games contain two or all three of these elements. For example, American football and baseball involve both physical skill and strategy while tiddlywinks, poker, and Monopoly combine strategy and chance. Many card and board games combine all three; most trick-taking games involve mental skill, strategy, and an element of chance, as do many strategic board games such as Risk, Settlers of Catan, and Carcassonne.
Single-player games

Most games require multiple players. However, single-player games are unique in respect to the type of challenges a player faces. Unlike a game with multiple players competing with or against each other to reach the game's goal, a one-player game is a battle solely against an element of the environment (an artificial opponent), against one's own skills, against time, or against chance. Playing with a yo-yo or playing tennis against a wall is not generally recognized as playing a game due to the lack of any formidable opposition.

If the computer is merely record-keeping, then the game may be validly single-player.

Many games described as "single-player" may be termed actually puzzles or recreations.

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Types

See also: List of types of games

Games can take a variety of forms, from competitive sports to board games and video games.
Sports
Main article: Sport
Association football is a popular sport worldwide.

Many sports require special equipment and dedicated playing fields, leading to the involvement of a community much larger than the group of players. A city or town may set aside such resources for the organization of sports leagues.

Popular sports may have spectators who are entertained just by watching games. A community will often align itself with a local sports team that supposedly represents it (even if the team or most of its players only recently moved in); they often align themselves against their opponents or have traditional rivalries. The concept of fandom began with sports fans.

Stanley Fish cited[citation needed] the balls and strikes of baseball as a clear example of social construction, the operation of rules on the game's tools. While the strike zone target is governed by the rules of the game, it epitomizes the category of things that exist only because people have agreed to treat them as real. No pitch is a ball or a strike until it has been labeled as such by an appropriate authority, the plate umpire, whose judgment on this matter cannot be challenged within the current game.

Certain competitive sports, such as racing and gymnastics, are not games by definitions such as Crawford's (see above) – despite the inclusion of many in the Olympic Games – because competitors do not interact with their opponents; they simply challenge each other in indirect ways.
Lawn games

Lawn games are outdoor games that can be played on a lawn; an area of mowed grass (or alternately, on graded soil) generally smaller than a "field" or pitch. Variations of many games that are traditionally played on a pitch are marketed as "lawn games" for home use in a front or back yard. Common lawn games include horseshoes, sholf, croquet, bocce, lawn bowls, and stake.
Tabletop games

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Main article: Tabletop game


A tabletop game generally refers to any game where the elements of play are confined to a small area and that require little physical exertion, usually simply placing, picking up and moving game pieces. Most of these games are, thus, played at a table around which the players are seated and on which the game's elements are located. A variety of major game types generally fall under the heading of tabletop games. It is worth noting that many games falling into this category, particularly party games, are more free-form in their play and can involve physical activity such as mime, however the basic premise is still that the game does not require a large area in which to play it, large amounts of strength or stamina, or specialized equipment other than what comes in the box (games sometimes require additional materials like pencil and paper that are easy to procure).
Dexterity and coordination games

This class of games includes any game in which the skill element involved relates to manual dexterity or hand-eye coordination, but excludes the class of video games (see below). Games such as jacks, paper football, and Jenga require only very portable or improvised equipment and can be played on any flat level surface, while other examples, such as pinball, billiards, air hockey, foosball, and table hockey require specialized tables or other self-contained modules on which the game is played. The advent of home video game systems largely replaced some of these, such as table hockey, however air hockey, billiards, pinball and foosball remain popular fixtures in private and public game rooms. These games and others, as they require reflexes and coordination, are generally performed more poorly by intoxicated persons but are unlikely to result in injury because of this; as such the games are popular as drinking games. In addition, dedicated drinking games such as quarters and beer pong also involve physical coordination and are popular for similar reasons.
Board games
Parcheesi is an American adaptation of a board game originating in India.

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Main article: Board game


Board games use as a central tool a board on which the players' status, resources, and progress are tracked using physical tokens. Many also involve dice or cards. Most games that simulate war are board games (though a large number of video games have been created to simulate strategic combat), and the board may be a map on which the players' tokens move. Virtually all board games involve "turn-based" play; one player contemplates and then makes a move, then the next player does the same, and a player can only act on their turn. This is opposed to "real-time" play as is found in some card games, most sports and most video games.

Some games, such as chess and Go, are entirely deterministic, relying only on the strategy element for their interest. Such games are usually described as having "perfect information"; the only unknown is the exact thought processes of one's opponent, not the outcome of any unknown event inherent in the game (such as a card draw or die roll). Children's games, on the other hand, tend to be very luck-based, with games such as Candy Land and Chutes and Ladders having virtually no decisions to be made. By some definitions, such as that by Greg Costikyan, they are not games since there are no decisions to make which effect the outcome.[16] Many other games involving a high degree of luck do not allow direct attacks between opponents; the random event simply determines a gain or loss in the standing of the current player within the game, which is independent of any other player; the "game" then is actually a "race" by definitions such as Crawford's.

Most other board games combine strategy and luck factors; the game of backgammon requires players to decide the best strategic move based on the roll of two dice. Trivia games have a great deal of randomness based on the questions a person gets. German-style board games are notable for often having rather less of a luck factor than many board games.

Board game groups include race games, roll-and-move games, abstract strategy games, word games, and wargames, as well as trivia and other elements. Some board games fall into multiple groups or incorporate elements of other genres: Cranium is one popular example, where players must succeed in each of four skills: artistry, live performance, trivia, and language.

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Card games

Main article: Card game
Further information: Collectible card game
Playing Cards, by Theodoor Rombouts, 17th century

Card games use a deck of cards as their central tool. These cards may be a standard Anglo-American (52-card) deck of playing cards (such as for bridge, poker, Rummy, etc.), a regional deck using 32, 36 or 40 cards and different suit signs (such as for the popular German game skat), a tarot deck of 78 cards (used in Europe to play a variety of trick-taking games collectively known as Tarot, Tarock or Tarocchi games), or a deck specific to the individual game (such as Set or 1000 Blank White Cards). Uno and Rook are examples of games that were originally played with a standard deck and have since been commercialized with customized decks. Some collectible card games such as Magic: The Gathering are played with a small selection of cards that have been collected or purchased individually from large available sets.

Some board games include a deck of cards as a gameplay element, normally for randomization or to keep track of game progress. Conversely, some card games such as Cribbage use a board with movers, normally to keep score. The differentiation between the two genres in such cases depends on which element of the game is foremost in its play; a board game using cards for random actions can usually use some other method of randomization, while Cribbage can just as easily be scored on paper. These elements as used are simply the traditional and easiest methods to achieve their purpose.

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Dice games

Main article: Dice game
Students in Laos use dice to improve numeracy skills. They roll three dice, then use basic math operations to combine those into a new number which they cover on the board. The goal is to cover four squares in the row.

Dice games use a number of dice as their central element. Board games often use dice for a randomization element, and thus each roll of the dice has a profound impact on the outcome of the game, however dice games are differentiated in that the dice do not determine the success or failure of some other element of the game; they instead are the central indicator of the person's standing in the game. Popular dice games include Yahtzee, Farkle, Bunco, Liar's dice/Perudo, and Poker dice. As dice are, by their very nature, designed to produce apparently random numbers, these games usually involve a high degree of luck, which can be directed to some extent by the player through more strategic elements of play and through tenets of probability theory. Such games are thus popular as gambling games; the game of Craps is perhaps the most famous example, though Liar's dice and Poker dice were originally conceived of as gambling games.
Domino and tile games

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Main articles: Tile-based game and Dominoes


Domino games are similar in many respects to card games, but the generic device is instead a set of tiles called dominoes, which traditionally each have two ends, each with a given number of dots, or "pips", and each combination of two possible end values as it appears on a tile is unique in the set. The games played with dominoes largely center around playing a domino from the player's "hand" onto the matching end of another domino, and the overall object could be to always be able to make a play, to make all open endpoints sum to a given number or multiple, or simply to play all dominoes from one's hand onto the board. Sets vary in the number of possible dots on one end, and thus of the number of combinations and pieces; the most common set historically is double-six, though in more recent times "extended" sets such as double-nine have been introduced to increase the number of dominoes available, which allows larger hands and more players in a game. Muggins, Mexican Train, and Chicken Foot are very popular domino games. Texas 42 is a domino game more similar in its play to a "trick-taking" card game.

Variations of traditional dominoes abound: Triominoes are similar in theory but are triangular and thus have three values per tile. Similarly, a game known as Quad-Ominos uses four-sided tiles.

Some other games use tiles in place of cards; Rummikub is a variant of the Rummy card game family that uses tiles numbered in ascending rank among four colors, very similar in makeup to a 2-deck "pack" of Anglo-American playing cards. Mah-Jongg is another game very similar to Rummy that uses a set of tiles with card-like values and art.

Lastly, some games use graphical tiles to form a board layout, on which other elements of the game are played. Settlers of Catan and Carcassonne are examples. In each, the "board" is made up of a series of tiles; in Settlers of Catan the starting layout is random but static, while in Carcassonne the game is played by "building" the board tile-by-tile. Hive, an abstract strategy game using tiles as moving pieces, has mechanical and strategic elements similar to chess, although it has no board; the pieces themselves both form the layout and can move within it.
Pencil and paper games

Pencil and paper games require little or no specialized equipment other than writing materials, though some such games have been commercialized as board games (Scrabble, for instance, is based on the idea of a crossword puzzle, and tic-tac-toe sets with a boxed grid and pieces are available commercially). These games vary widely, from games centering on a design being drawn such as Pictionary and "connect-the-dots" games like sprouts, to letter and word games such as Boggle and Scattergories, to solitaire and logic puzzle games such as Sudoku and crossword puzzles.
Guessing games

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Main article: Guessing game


A guessing game has as its core a piece of information that one player knows, and the object is to coerce others into guessing that piece of information without actually divulging it in text or spoken word. Charades is probably the most well-known game of this type, and has spawned numerous commercial variants that involve differing rules on the type of communication to be given, such as Catch Phrase, Taboo, Pictionary, and similar. The genre also includes many game shows such as Win, Lose or Draw, Password and $25,000 Pyramid.
Video games
Main article: Video game

See also: Electronic game


Video games are computer- or microprocessor-controlled games. Computers can create virtual spaces for a wide variety of game types. Some video games simulate conventional game objects like cards or dice, while others can simulate environs either grounded in reality or fantastical in design, each with its own set of rules or goals.

A computer or video game uses one or more input devices, typically a button/joystick combination (on arcade games); a keyboard, mouse or trackball (computer games); or a controller or a motion sensitive tool. (console games). More esoteric devices such as paddle controllers have also been used for input.

There are many genres of video game; the first commercial video game, Pong, was a simple simulation of table tennis. As processing power increased, new genres such as adventure and action games were developed that involved a player guiding a character from a third person perspective through a series of obstacles. This "real-time" element cannot be easily reproduced by a board game, which is generally limited to "turn-based" strategy; this advantage allows video games to simulate situations such as combat more realistically. Additionally, the playing of a video game does not require the same physical skill, strength or danger as a real-world representation of the game, and can provide either very realistic, exaggerated or impossible physics, allowing for elements of a fantastical nature, games involving physical violence, or simulations of sports. Lastly, a computer can, with varying degrees of success, simulate one or more human opponents in traditional table games such as chess, leading to simulations of such games that can be played by a single player.

In more open-ended computer simulations, also known as sandbox-style games, the game provides a virtual environment in which the player may be free to do whatever they like within the confines of this universe. Sometimes, there is a lack of goals or opposition, which has stirred some debate on whether these should be considered "games" or "toys". (Crawford specifically mentions Will Wright's SimCity as an example of a toy.)[8]
Online games

Main article: Online game


Online games have been part of culture from the very earliest days of networked and time-shared computers. Early commercial systems such as Plato were at least as widely famous for their games as for their strictly educational value. In 1958, Tennis for Two dominated Visitor's Day and drew attention to the oscilloscope at the Brookhaven National Laboratory; during the 1980s, Xerox PARC was known mainly for Maze War, which was offered as a hands-on demo to visitors.

Modern online games are played using an Internet connection; some have dedicated client programs, while others require only a web browser. Some simpler browser games appeal to demographic groups (notably women and the middle-aged) that otherwise play very few video games.[citation needed]
Role-playing games

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Main article: Role-playing game


Role-playing games, often abbreviated as RPGs, are a type of game in which the participants (usually) assume the roles of characters acting in a fictional setting. The original role playing games—or at least those explicitly marketed as such—are played with a handful of participants, usually face-to-face, and keep track of the developing fiction with pen and paper. Together, the players may collaborate on a story involving those characters; create, develop, and "explore" the setting; or vicariously experience an adventure outside the bounds of everyday life. Pen-and-paper role-playing games include, for example, Dungeons & Dragons and GURPS.

The term role-playing game has also been appropriated by the video game industry to describe a genre of video games. These may be single-player games where one player experiences a programmed environment and story, or they may allow players to interact through the internet. The experience is usually quite different from traditional role-playing games. Single-player games include Final Fantasy, Fable, The Elder Scrolls, and Mass Effect. Online multi-player games, often referred to as Massively Multiplayer Online role playing games, or MMORPGs, include RuneScape, EverQuest 2, Guild Wars, MapleStory, Anarchy Online, and Dofus. As of 2009, the most successful MMORPG has been World of Warcraft, which controls the vast majority of the market.[17]
Business games

Main article: Team building


Business games can take a variety of forms, from interactive board games to interactive games involving different props (balls, ropes, hoops, etc.) and different kinds of activities. The purpose of these games is to link to some aspect of organizational performance and to generate discussions about business improvement. Many business games focus on organizational behaviors. Some of these are computer simulations while others are simple designs for play and debriefing. Team building is a common focus of such activities.
Simulation

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Main article: Simulation game


The term "game" can include simulation[18][19] or re-enactment of various activities or use in "real life" for various purposes: e.g., training, analysis, prediction. Well-known examples are war games and roleplaying. The root of this meaning may originate in the human prehistory of games deduced by anthropology from observing primitive cultures, in which children's games mimic the activities of adults to a significant degree: hunting, warring, nursing, etc. These kinds of games are preserved in modern times.


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Thursday, May 26, 2016

Get Indy 500 Live Stream 2016 Tickets

How To By Tickets Indy 500 Live Stream 2016


The Indy 500 is definitely one of the most anticipated sporting events happening in the US. The annual basis event will be held at Indianapolis Motor Speedway, Indiana. As it happens on the Memorial Day weekend, this is one of the most important traditions not to be missed by US citizens. However, this event has been spread around the world. Million pairs of eyes always catch up with the Indy 500 event no matter where they are.
The attendances in the venue can reach 300,000 on annual basis, which is the solid proof that this event is too good to be missed. If you want to be one of those lucky people, you will need to preserve your tickets as earlier as possible. Since, you know, this mega event has drawn a lot of attention to many racing fans. And that is not a small deal. You will at least plan your itinerary to get to the venue months before although there are many people purchase their last minute tickets.
Indy 500 is not exclusive for certain people, everybody can join the riot. The race is available for everyone. The prestigious event of the racing calendar has been the tradition for million people around the world. This is also considered as the world’s largest single-day sporting event in the world. In term of venue, facilities and lot, this motor speedway has been regarded as the world’s largest sporting venue.

It has been there for decades since 1953, spread from the local radio network of Indianapolis Motor Speedway. In May 2016, the Indy 500 and IMS – Indianapolis Motor Speedway is full of breath-taking moments, surprises, and entertainment. This is definitely something for everyone in your party or family to enjoy. Spend your leisure time together with your closer people by watching Indy 500 this May, 2016.
The Greatest Spectacle in Racing is too great to be missed. Purchasing your tickets earlier will preserve the best seats for you. If you are planning to take your family members, you will need to keep in mind that children 12 and under will receive free general admission. And that can work if you bring the whole family. Any individual, regardless of ages should have the entrance tickets to enjoy the event. When you are about to purchase the tickets, make sure that you check on the seats chart provided by the retailers.
Those who want to get the closer seats may purchase the upgrade version of the tickets. You may want to check the official retailer’s rate before hitting the order button. Check out The Prices of Indy 500 Tickets.

Monday, May 23, 2016

WHAT IS INDYCAR 500 LIVE STREAM & WHERE IT IS?

Still in USA IndyCar 500 Live Stream is a Popular Race


IndyCar is well known as Indianapolis 500 Automobile Race. TheIndyCar 500 Live Stream is presented by PennGrade Motor Oil is an automobile race. This Race is held annually at Indianapolis Motor Speedway in Speedway, Indiana, an enclave suburb of Indianapolis, Indiana. The event IndyCar 500 Live Stream is held over Memorial Day weekend, which is typically the last weekend in May. It is always contested as part of the Verizon IndyCar Series, the top level of American Championship Car racing, an open-wheel formula colloquially known as “Indy Car Racing”, which is very much popular.

The event, beaked because the Greatest Spectacle in athletics, is taken into account a part of the Triple Crown of Motorsport, that contains 3 of the foremost prestigious motorsports events within the world. The official attending isn’t disclosed by Speedway management, however the permanent capaciousness is upwards of 250,000, and baseball diamond patrons raise the race-day attending to some three hundred,000.[1]
The inaugural running was won by Ray Harroun in 1911. TheIndyCar 500 Live Stream celebrated its a hundredth day of remembrance in 2011, and therefore the a hundredth running are going to be command in 2016. Juan Pablo Montoya is that the defensive champion. the foremost sure-fire drivers area unit A. J. Foyt, Al Unser, and Rick Mears, every of whom have won the race fourfold. Rick Mears holds the record for many career pole positions with six. the foremost sure-fire automobile owner is Roger Penske, owner of Team Penske, that has sixteen total wins and seventeen poles.

How to Watch INDYCAR 500 Online Live Stream & from Where?

IndyCar500 Automobile Race, very much popular race annual race can be easily watched from this website from any place by your device from this website: indycar500livestream.info
Still, drivers who spent much of 2015 attempting to chase down more efficient and nimble Chevrolets still have concerns.“You’d be an idiot to sit here and believe that they haven’t been developing, too, and taken their car significant steps forward,” he told USA TODAY Sports. “I think the Honda engine was always good. The aero kit was where we lacked last year.”HPD successfully petitioned IndyCar this offseason to enact Rule 9.3 of the aero kit regulations — which addresses competitive imbalance — and make more changes than yearly allowed. The series, after testing a Chevrolet used by champion Scott Dixon and Rahal’s Honda at Sonoma Raceway, allowed Honda to make adjustments to the kit used for road- and street-courses and short ovals but denied a request for larger speedways including 2.5-mile Indianapolis Motor Speedway, home of the Indianapolis 500.
Andretti Autosport’s Marco Andretti said it was “frustrating, fighting for fifth” in Hondas much of last season and worried about speed shortfalls, especially at Indianapolis. Rahal (fifth) and Andretti (sixth) were the only Honda drivers in the top 11 in the Indianapolis 500 last season.Chevrolet won 10 of 16 events last season — Honda claimed four of the last six, however — and filled four of the top five spots in driver points, including a championship with Chip Ganassi Racing’s Dixon. Rahal said Chevrolets were often more than 1.5 mph faster than Hondas on superspeedways, but he won a manic event at the two-mile oval at Auto Club Speedway in Fontana, Calif., and Andretti’s Ryan Hunter-Reay was victorious at 2.5-mile Pocono. Honda drivers captured wins in three of six ovals overall, leading Dixon to believe the was parity.
“As competitors racing, did we watch Indianapolis 500 Live Stream Race Honda getting an extra advantage or areas to work on? Definitely not,” Dixon said. “Its competition, we want to have the upper edge.”Dixon expects Honda and Chevrolet to “morph a little bit into similarity” this season.“Already from some of the Honda stuff we have seen it looks very similar to a Chevy already,” he saidSt. Cyr said IndyCar is currently vetting new parts proposed for changes to its kits. Broader leeway in engine development will aid HPD’s progress in all areas in 2016, he added, but progress there cannot be truly measured until the season-opener on the street-course in St. Petersburg, Fla., however.“We tried to get our kits out earlier,” St. Cyr said. “We got more of our teams that are trying little bits on it. There’s a better understanding of what the kit is now throughout all of our teams right now. We won’t know until St. Pete, but I feel like we’ll be better prepared to start this year than we were to start last year. The problem is the other side, they’ve had this kit for over a year, so they have a big head start on this.”
Honda appears to be giving itself time to recoup. HPD officials announced a multi-year agreement with IndyCar in a press conference on Tuesday to return as an engine supplier. The two-year contract contains a three-year Honda option that must be enacted by Dec. 1. Chevrolet officials were displeased that IndyCar indulged Honda’s request for additional aero kit modification, and Honda’s move was in some circles viewed as a leverage play in a contract season.“You can’t change that perception because of the timing of it,” St. Cyr said. “The fact of the matter is, the two things were completely unrelated. The engine supply agreement is more about looking forward and how are we going to make an agreement that helps the sport move forward. The 9.3 relief we got, that was in the rules before, so they’re kind of two separate things. So, the perception is the perception but quite frankly the two were unrelated to each other.”IndyCar chairman Mark Miles said Chevrolet is contractually committed as an engine provider through 2016 and the series hopes to construct a similar renewal to that of Honda
“We had a little issue with the Hitachi car in the first session, but were able to take full advantage of the second one,” said Castroneves, whose lap of 19.2735 seconds (190.894 mph) was the overall fastest lap of the two days of running. “The car seemed to be very solid in qualifying trim and we were able to jump into race mode. It’s going to be fast and non-stop. The Phoenix fans are going to have a heck of a race.”The Hondas of Marco Andretti (190.286 mph), Ryan Hunter-Reay (189.663 mph), Takuma Sato (188.679 mph) and Carlos Munoz (188.209 mph) rounded out the top five for the session as teams focused on race runs in traffic over outright speed.Three incidents – two involving Castroneves’ teammates – slowed the session.Will Power brought out a caution about an hour into the session with smoke trailing from No. 12 Verizon Team Penske Chevrolet after 16 laps.
IndyCar500 Live Online slowed in front of a pack of cars after suddenly losing tire pressure in Turn 2. The resulting traffic jam forced Sato to take evasive action and make light contact with the wall with the right rear of the No. 14 ABC Supply Co/AJ Foyt Racing Honda.Both cars were able to resume the test.With about 30 minutes remaining, Jack Hawksworth made contact with the Turn 2 wall bringing an early end to his session. Hawksworth was uninjured in the incident.“We came into Turn 1 and the car just got loose,” Hawksworth said. “I caught it, but by that time it had all the lateral force and just took me into the wall. I don’t know what happened, but we snapped and that was it.”


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Saturday, May 21, 2016

Indy 500 Live Stream Schedule 2016


Those who have been expecting Indy 500 Live Stream 2016 must be curious about the details of the events, more especially the schedule. If you need to arrange your time with your tour agent or book your airplane, you surely want to have the accurate information of the schedule. Now it is crucial to keep in mind about the schedule of the events so that you will not miss any interesting moment that you want to watch.

The Indy 500 Live Stream Schedule 2016: 29 May 2016
6:00AM – Gates open
7:00AM – Snake pit opening ( turn 3 infield)
8:00AM – The bands parade
9:45AM – 500 Festival Princess race
10:40AM – Laps by the former Indy 500 winners
11:10AM – Military Tribute race
11:33AM – drivers introduction
12:00PM – Indy 500 begins
6:00PM – Gates closed
The event will be held at Indianapolis May 29, 2016. The date has been confirmed at the Indianapolis Motor Speedway, IMS officials had released the interesting images of the logo and the date for the upcoming Indianapolis 500.
It has been the tradition that each year the event organizer will design new logo for the Indy 500. And folks have been always waiting for the next interesting logo which represents the theme of the event in annual basis. This year’s effort has been included in a serious consideration. That was said by Mark Miles, the CEO of Hulman & Co.Indy 500 Live Stream Schedule 2016.  The upcoming Indy 500 will be a hit in the sporting world. Some people even have planned to go to the Indianapolis.
The Indianapolis will be held on Sunday, which is the perfect day to gather with friends and family and watch the epic game. This will be the 100th running of the Indy 500. The 100 number is representation of a century, which means folks will gather in the legendary Indianapolis Motor Speedway expo, the greatest in the country. There is no bigger racing event than Indy 500. Million pairs of eyes will watch this event right from their favorite screen. You can also witness the fastest open wheel racing. If you want to go to the venue, you must preserve your seats as soon as possible.Indy 500 Live Stream Schedule 2016.
Some agents have been providing the pre-order tickets and the packages to experience the Indianapolis Motor Speedway for Memorial Day weekend 2016. Some agents also offer the whole packages in which you don’t have to be bothered with searching the hotels anymore. They can provide you the amenities too. Then there is the tour itinerary that you can also get for your family. One of them is visiting the Hall of Fame Museum.Indy 500 Live Stream Schedule 2016.
>> Collect your Indy 500 Tickets Now

You can also stay at the hotel in the center of Indianapolis so that you will easily reach the venue in time.
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Tuesday, March 22, 2016

100th Indianapolis 500 Race Coverage LIVE Online

100th Indianapolis 500 Race Coverage LIVE Online


•    Legendary 100th Running of Indianapolis 500 Mile Race set for May 29


•    Three new events increase INDYCAR's presence at traditional venues (Phoenix and Road America) and in a new major Northeast metro market (Boston)


•    2016 Verizon IndyCar Series schedule expands by five weeks, starting earlier (St. Petersburg, March 13) and ending later (Sonoma, Sept. 18)


•    New schedule poised to continue momentum INDYCAR has experienced with 38 percent growth in TV ratings and viewership over the last two years




INDIANAPOLIS (Oct. 27, 2015) - INDYCAR announced the 2016 Verizon IndyCar Series schedule today, a 16-race season - anchored by the 100th Running of the Indianapolis 500 Mile Race - that spans five weeks longer than last season and features new events in Phoenix, Road America and Boston. INDYCAR has experienced a 38 percent growth in both television ratings and viewership over the past two years with longstanding TV partners ABC and NBCSN and the 2016 Verizon IndyCar Series season is poised to capitalize and build upon that momentum.

The most diverse schedule in motorsports features five races on oval tracks, five on permanent road courses and six on temporary street circuits.


"Overall, the 2016 Verizon IndyCar Series schedule is another key step forward in INDYCAR's strategic vision," said Mark Miles, CEO of Hulman & Company, the parent of INDYCAR and the Indianapolis Motor Speedway. "We're confident that the momentum that INDYCAR has experienced in fan engagement over the past two seasons will continue as a result of the tireless efforts of our event promoters and our improved scheduling on ABC and NBCSN."

The schedule opens March 13 on the streets of St. Petersburg, Fla., where the Verizon IndyCar Series season has debuted in each of the past five seasons. The battle for the Astor Cup - the trophy presented annually to the series champion - concludes Sept. 18 at Sonoma Raceway, where the season came to a thrilling conclusion this year as Scott Dixon won the race to capture the championship on a tiebreaker.

The season includes the series' return to staple venues Phoenix International Raceway and Road America in Elkhart Lake, Wisc., plus the debut of an exciting new event on the streets of Boston.

ABC will broadcast five races in 2016, including the season-opening Firestone Grand Prix of St. Petersburg that kicks off the season two weeks earlier than last year. ABC will blanket Month of May coverage at Indianapolis Motor Speedway, broadcasting the Angie's List Grand Prix of Indianapolis on May 14, Indianapolis 500 qualifications May 21-22 and the eagerly anticipated 100th Indianapolis 500 on May 29.

"The 2016 season is defined by the 100th Running of the Indianapolis 500," Miles continued. "The historic significance of our season is marked by this legendary event and the return of several storied venues such as Road America and Phoenix.  Half the venues on our schedule have hosted 25 or more INDYCAR races and further our rich heritage as the premier form of open wheel racing in the United States."

ABC's Verizon IndyCar Series coverage also includes the Detroit Belle Isle Grand Prix doubleheader, with full races on June 4 and 5.


NBCSN returns as INDYCAR's television partner for the eighth straight season in 2016 and will telecast 11 races, starting with the return to Phoenix International Raceway on the night of April 2. The one-mile oval hosted 61 Indy car races from 1964-2005. The network will also telecast the 42nd annual Toyota Grand Prix of Long Beach on April 17 and the Honda Indy Grand Prix of Alabama from Barber Motorsports Park on April 24. Following ABC's coverage in May and early June, NBCSN returns to telecast the final eight races of the 2016 season.

Among those are the Grand Prix of Road America on June 26, a homecoming to the fabled four-mile permanent road course. The picturesque track in the rolling hills of east central Wisconsin played host to 25 Indy car races from 1982-2007.

Also on NBCSN in the back half of the 2016 schedule is the inaugural Grand Prix of Boston powered by LogMeIn, set for Sept. 4 on a 2.25-mile temporary street circuit in the South Boston Waterfront. NBCSN will then air the season-ending GoPro Grand Prix of Sonoma on Sept. 18. The 2015 Sonoma race set an NBCSN record for INDYCAR with an average of 841,000 viewers, including a peak of more than a million.

Returning events on the 2016 Verizon IndyCar Series schedule airing on NBCSN include: the Firestone 600 at Texas Motor Speedway on June 11; Iowa Corn 300 at Iowa Speedway on July 10; Honda Indy Toronto on July 17; Honda Indy 200 at Mid-Ohio on July 31; and the ABC Supply 500 at Pocono Raceway on Aug. 21.

In addition to coverage from ABC and NBCSN, all Verizon IndyCar Series races can be heard on the Advance Auto Parts INDYCAR Radio Network, available through network affiliates, SiriusXM Satellite Radio, the Verizon INDYCAR app and IndyCar.com.

Saturday, March 19, 2016

Watch the 100th 2016 Indianapolis 500 LIVE!

The 2016 Indy 500 will be run at the Indianapolis Motor Speedway on Sunday, May 29th, 2016.

Watch The Indy 500 LIVE!!!

You are now able to purchase Indy 500 tickets on the internet. So dont miss out, buy YOUR tickets NOW whilst all the options are still available.
Once you have purchased YOUR tickets, YOU and your friends will be able to watch all the action of the Indy 500, LIVE!!!
You will also be able to enjoy a wide range of other facilities available at the track!
BUT, the best part of all is being right in amongst the action, LIVE as it happens. There is absolutely nothing that beats that feeling!
A small word of warning, be prepared to ENJOY yourself, as YOU immerse yourself in all of the trackside action!

Friday, May 15, 2015

99th Indianapolis 500 Race Coverage Online

For Indy 500 motor racing supporters this can be good news that they can watch Indy 500 race coverage live stream on their own TV,PC,Androaid,Smart phone, MAC,Iphone,and Ipad and watch which racer takes the championship flag in the 99th Indianapolis speedway of the event. Indianapolis 500 2015 live stream online is one the most expected united states Motorsport large motor race sports which will be held on Saturday 9th may 2015 from the Indianapolis in Motor Speedway. It is controversy one of the biggest USA motorsport race which draw looks of millions of fans all over the world.






Now you can watch race event from your favorite TV cable and live stream online on the website. If you do not have sufficient period to pay the premium sports bill then it is one of the best techniques to watch online Indy 500 racecoverage live stream online. The Indy 500 is the most famous racing in the United States.
So, don’t forget to watch the most popular motor racing event on the globe.
The six good-known names will be racing one again in the amazing race, covering Tony Kanana and Scott Dixon. It will also give you the possibility to see your best race ride hero along with Macro Andretti, Charlie, Ryan Briscoe, Graham Rahal, Kimball, Ed Carpenter, Juan Montoya and many other participating in the 99th Indy 500 race. The Indianapolis 500 is happened yearly on the weekend of the Memorial Day, which means that you will be able to watch the complete race on the field situated in Motor speedway of Indianapolis. The Indy 500 race is also poplars as the largest show in racing. Many folk allow that it is one of the three largest motorsports on the globe. If you are not willing to go there for watch the race from the ground, then you most probably demand to watch Indy 500 race coverage live on TV. You can watch Indy 500 race coverage 2015 live stream online simple from official TV stream. The website qualifies you to watch race on the website with HD quality. One of the favorite specs of official TV stream online is that you can watch it without any matter. In conformation with free streaming is paid streaming refund the quality of the video streamed and you will skill high quality  
entertainment. Indy 500 live tv online 2015 is an unpredictable hotspot for all the racing viewers. It is of great fun to watch live stream event because it gives you much extraordinary experience with your family and friends. So enjoy the time has worried and you can watch Indy 500 race coverage event in HD streaming online standard right from your home.